DEVELOPMENT OF NUMBER PUZZLES (PUKA) ON KPK AND FPB MATERIALS TO IMPROVE MATHEMATICS LEARNING OUTCOMES OF GRADE V STATE ELEMENTARY SCHOOL 4 MINDAHAN JEPARA
PENGEMABANGAN PUZZLE ANGKA (PUKA) MATERI KPK DAN FPB MATERI KPK DAN FPB UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS V DI SD NEGERI 4 MINDAHAN JEPARA
Abstract
Purpose of the study: This study aims to test the feasibility and effectiveness of the Number Puzzle (PUKA) media product developed by researchers, as an innovation in improving the mathematics learning outcomes of fifth grade students of elementary school 4 Mindahan Jepara on the material of the KPK and FPB.
Methodology: This research is a Research and Development (R&D) study with qualitative and quantitative approaches. Researchers used simple random sampling. Data sources consisted of primary and secondary. The research data were obtained from test and then non-test techniques, which include interviews, questionnaires, observations, and a combination of all of them.
Main Findings: Learning environment is less supportive in the use of learning media that is concrete to the characteristics of students, so learning is not effective. Many grade 5 students have difficulty in understanding mathematical concepts. The main problem is that a variety of learning media has not been used, only in the form of teacher books, student books and student worksheets.
Novelty/Originality of this study: The novelty of this research is to develop a product in the form of a number puzzle media (puka). The number puzzle media (puka) is designed in the form of a rectangle, with numbers that can be read clearly, the number puzzle media (puka) is designed with the right and harmonious color selection, the number puzzle media (puka) is equipped with QR-Code, so that the learning atmosphere becomes more active, creative, and fun.
References
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[8] S. N. Pramesti, K. Agustini, and I. G. W. Sudata, “Studi Literatur : Peran Media Pop-Up Book Pada Pembelajaran Matematika,” vol. 14, no. 1, pp. 713–726, 2025, doi: https://doi.org/10.58230/27454312.1632.
[9] E. Dewi, L., & Fauziati, “Pembelajaran Tematik di Sekolah Dasar dalam Pandangan Teori Konstruktivisme Vygotsky,” J. Papeda J. Publ. Pendidik. Dasar, vol. 3, pp. 67–80, 2021, doi: 10.36232/jurnalpendidikandasar.v5i1.3104.
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[11] A. N. Fariana, N. M. Nahli, H. Herdiawal, A. Fuadi, and N. Nurjannah, “Diagnostik Kesulitan Belajar Matematika Siswa Pada Materi Fpb & Kpk Kelas V Sd Negeri,” J. Pendidik. Dasar dan Kegur., vol. 7, no. 2, pp. 1–7, 2022, doi: 10.47435/jpdk.v7i2.995.
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[14] A. Kristanto, “Media Pembelajaran,” Bintang Sutabaya, pp. 1–129, 2016.
[15] et al Riskyka, “Development of Media Puzzle Using Game Based Learning Approach to Improve Learning Outcomes Student Mathematics in Elementary School,” J. Elem. Sch. Educ., vol. 1, pp. 188–194, 2023, doi: 10.62966/joese.v1i3.338.
[16] D. Yunita, Sri., “PENGARUH PENGGUNAAN MEDIA PUZZLE TERHADAP HASIL BELAJAR SISWA,” Syntax Idea, vol. 03, 2021, doi: https://doi.org/10.36418/syntax-idea.v3i8.1451.
[17] S. Ilhami, R. Fitri, R. D., Y. Atifah, and S. Fajrina, “Meta-Analisis Praktikalitas Media Pembelajaran Puzzle,” J. Teach. Educ. Res. Learn. Fac. Educ. ISSN, vol. 4, no. 2, pp. 611–619, 2022, doi: https://doi.org/10.31004/jote.v4i2.8482.
[18] dkk Zulianti, H., “Mengatasi Kesalahan Penulisan Bilangan Dua Digit Pada Siswa Kelas II Sekolah Dasar Dengan Media Puzzle Angka,” J. Persada, vol. V, pp. 32–40, 2022, doi: https://doi.org/10.37150/perseda.v5i1.1572.
[19] B. Antoro, M. Meilisa Amelia, L. Hakim, and F. Rozi, “Inovasi Media Pembelajaran Matematika Menggunakan Puzzle untuk Meningkatkan Minat Belajar Siswa SDN 064024 Medan,” Madaniya, vol. 4, no. 1, pp. 399–404, 2023, doi: https://doi.org/10.53696/27214834.372.
[20] dkk Susanti, S., “Penggunaan Media Puzzle Angka Dalam Mengembangkan Kemampuan Berhitung Permulaan Anak di SDN 101769 Tembung The Use of Number Puzzle Media in Developing Early Counting Skills in Children at SDN 101769 Tembung,” vol. 5, no. 1, pp. 27–40, 2025, doi: https://doi.org/10.32665/jurmia.v5i1.3433.
[21] L. Nur, K. Siregar, E. Tiara, and N. Tambunan, “Efektivitas Media Puzzle Rubik untuk Meningkatkan Kemampuan Berhitung Penjumlahan dan Pengurangan di Sekolah Dasar,” vol. 13, no. 001, pp. 615–628, 2024, doi: https://doi.org/10.58230/27454312.1684.
[22] S. Rayanto, Y. H., Penelitian Pengembangan Model ADDIE dan R2D2: Teori dan Praktek. Pasuruan: Lembaga Academic & Research Institute 2020, 2020.
[23] Sugiyono, METODE PENELITIAN KUANTITATIF, KUALITATIF, DAN R&D. Bandung: ALFABETA, 2019.
[24] et al Sukarelawan, Irma., N-Gain vs Stacking. Yogyakarta: Suryacahya, 2024.
[25] et al Wijaksono, D. N. H., “The Effectiveness of Using Crossword Puzzle Games Through Student’s Vocabulary Mastery,” JOEY J. English Ibrahimy, vol. 1, no. 1, pp. 1–10, 2022, doi: 10.35316/joey.2022.v1i1.1-10.
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