Development of Interactive Puzzle Media Based on Critical Reasoning Games for Fine Arts Material for Grade 5 Elementary School

Keywords: Critical Thinking, Game Based, Household Waste Materials, Interactive Puzzle Media, Visual Arts

Abstract

Purpose of the study: This study aims to develop and evaluate the feasibility of a game-based interactive puzzle learning media designed to foster critical thinking skills in fifth-grade elementary students. The media are used in the instructional topic “Creating Artworks from Household Waste Materials” to enhance students’ critical reasoning abilities.

Methodology: This research employed a Research and Development (R&D) approach based on the ADDIE framework, comprising analysis, design, development, implementation, and evaluation stages. The participants were 20 fifth-grade students. Data were gathered through expert validation forms, teacher and student questionnaires, and pretest–posttest instruments, and then analyzed using Likert-scale scoring and N-Gain testing.

Main Findings: The validation results indicated an average score of 4.56 from the material expert, 4.57 from the media expert, and 4.46 from the practitioner, all categorized as highly feasible. Teacher responses reached 97%, while student responses in the limited trial and field trial were 100% and 99%, respectively, indicating a very high level of practicality. The effectiveness of the media was demonstrated by N-Gain scores of 81.90% in the limited trial and 79.28% in the field trial, both of which were classified as high.

Novelty/Originality of this study: This study introduces a game-based interactive puzzle media integrated with critical thinking indicators in elementary school visual arts instruction. The media emphasizes not only creativity but also the development of students’ critical thinking skills through contextual problem-solving activities that use household waste materials.

Author Biographies

Krisna Trijati Suryono, Universitas Muhammadiyah Purworejo

Department of Education, Faculty of Teacher Training and Education, Universitas Muhamadiyah Purworejo, Jawa Tengah, Indonesia

Nur Ngazizah, Universitas Muhammadiyah Purworejo

Department of Education, Faculty of Teacher Training and Education, Universitas Muhamadiyah Purworejo, Jawa Tengah, Indonesia

Suyoto Suyoto, Universitas Muhammadiyah Purworejo

Department of Education, Faculty of Teacher Training and Education, Universitas Muhamadiyah Purworejo, Jawa Tengah, Indonesia

References

S. Lestari, “Pengembangan orientasi keterampilan abad 21 pada pembelajaran fisika melalui pembelajaran PjBL-STEAM berbantuan spectra-plus [Development of 21st century skills orientation in physics learning through PjBL-STEAM learning assisted by spectra-plus],” Ideguru J. Karya Ilm. Guru, vol. 6, no. 3, pp. 272–279, 2021, doi: 10.51169/ideguru.v6i3.243.

S. O. Irawati, “Effectiveness of inquiry learning model based on socio-scientific issues to develop students ’ critical thinking skills,” vol. 7, no. 1, 2026, doi: 10.37251/isej.v7i1.2223.

T. Tanti, W. Utami, D. Deliza, and M. Jahanifar, “Investigation in vocation high school for attitude and motivation students in learning physics subject”, Journal Evaluation in Education (JEE), vol. 6, no. 2, pp. 479-490, 2025, doi: 10.37251/jee.v6i2.1452.

J. M. Cordon, and J. D. B. Polong, “Behind the science literacy of Filipino students at PISA 2018: A case study in the Philippines’ educational system,” Integrated Science Education Journal, vol. 1, no. 2, pp. 70-76, 2020, doi: 10.37251/isej.v1i2.59.

Z. W. Razak, M. Muzzazinah, and M. Indrowati, “A deep learning–based electronic module for global warming: an analysis of validity and readability to support critical thinking skills,” Integrated Science Education Journal, vol. 7, no. 1, pp. 33-44, 2026, doi: 10.37251/isej.v7i1.2480.

N. Putu, L. Octavyanti, D. B. Sanjaya, and I. M. Candiasa, “Pengembangan media pembelajaran digital pada materi gaya berbasis web untuk meningkatkan prestasi belajar IPAS peserta didik kelas iv sekolah dasar [Development of digital learning media on web-based style material to improve the science learning achievement of grade IV elementary school students],” vol. 10, no. 3, pp. 1845–1852, 2025, doi: 10.51169/ideguru.v10i3.1843

I. W. Widiana, N. T. Rendra, and N. W. Wulantari, “Media pembelajaran puzzle untuk meningkatkan hasil pengetahuan ipa [Puzzle learning media to improve science knowledge outcomes],” Indones. J. Educ. Res. Rev., vol. 2, no. 3, pp. 354–362, 2019, doi: 10.23887/ijerr.v2i3.22563

A. Arifuddin and S. Maufur, “Pengaruh penerapan alat peraga puzzle dengan menggunakan metode demonstrasi terhadap motivasi belajar siswa pada pembelajaran matematika di sd/mi [The effect of applying puzzle teaching aids using the demonstration method on students' learning motivation in mathematics learning in elementary schools/Islamic elementary schools],” vol. 2, no. 1, pp. 10–17, 2018, doi: 10.23887/jisd.v2i1.13721

T. Laititia, “Pengembangan alat peraga smart joglo berbasis kearifan lokal terintegrasi problem solving tema 6 kelas v [Development of smart joglo teaching aids based on local wisdom integrated with problem solving for theme 6, class V],” Al-Madrasah J. Pendidik. Madrasah Ibtidaiyah, vol. 6, no. 4, p. 1223, 2022, doi: 10.35931/am.v6i4.1139.

E. J. Wahyuningtyas, and S. Wibawa, “Pengembangan media interaktif pancasila terintegrasi ajaran Tri Nga [Development of interactive Pancasila media integrated with Tri Nga teachings],” Jurnal Pendidikan Dasar Flobamorata, vol. 6, no. 3, pp. 497-506, 2025, doi: 10.51494/jpdf.v6i3.2419.

E. D. Kusuma, “Pengembangan media crossword puzzle berbasis HOTS pada pembelajaran tematik [Development of HOTS-based crossword puzzle media in thematic learning],” J. Didakt. Pendidik. Dasar, vol. 5, no. 1, pp. 257–270, 2021, doi: 10.26811/didaktika.v5i1.223.

S. Sugiono, Metode Penelitian Kuantitatif, Kualitatif, Dan R & D [Quantitative, Qualitative, and R&D Research Methods], vol. 11, no. 1. 2019.

M. Adam, N. Abbas, and S. Q. Badu, “Uji kevalidan dan kepraktisan e-modul matematika berbasis flipbook [Testing the validity and practicality of flipbook-based mathematics e-modules],” vol. 5, no. 2, pp. 96–103, 2024, doi : 10.37905/jmathedu.v5i2.20199

M. I. Sukarelawan, T. K. Indratno, and S. M. Ayu, N-Gain vs Stacking. 2024.

M. R. Kurniawan, “Analisis karakter media pembelajaran berdasarkan gaya belajar peserta didik [Analysis of learning media characters based on students' learning styles]” vol. 3, pp. 491–506, 2017, doi: 10.22219/jinop.v3i1.4319

T. Tanti, A. Astalini, D. A. Kurniawan, D. Darmaji, T. O. Puspitasari, and I. Wardhana, “Attitude for physics: The condition of high school students,” Jurnal Pendidikan Fisika Indonesia, vol. 17, no. 2, pp. 126-132, 2021, doi: 10.15294/jpfi.v17i2.18919.

A. Chuseri, T. Anjarini, and R. Y. Purwoko, “Pengembangan modul matematika berbasis realistik terintegrasi higher order thinking skills (hots) pada materi bangun ruang [Development of a realistic-based mathematics module integrated with higher order thinking skills (HOTS) on the material of spatial structures],” Alifmatika J. Pendidik. dan Pembelajaran Mat., vol. 3, no. 1, pp. 18–31, 2021, doi: 10.35316/alifmatika.2021.v3i1.18-31.

S. R. Azizah, “Peningkatan pemahaman konsep pecahan melalui penggunaan alat peraga puzzle pecahan siswa kelas 3 [Improving students' understanding of fraction concepts through the use of fraction puzzle teaching aids for grade 3 students],” FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, vol. 9, no. 2, pp. 157–166, 2023, doi: 10.24853/fbc.9.2.157-166

A. Win, L. Suartini, and L. B. Sutrisno, “Pembelajaran seni rupa dalam implementasi kurikulum merdeka belajar (Studi kasus di sdn 1 Sudaji) [Fine arts learning in the implementation of the independent learning curriculum (Case study at SDN 1 Sudaji)],” Jurnal Pendidikan Seni Rupa Undiksha, vol. 14, no. 1, pp. 14–26, 2024, doi: 10.23887/jjpsp.v14i1.78043

T. Susilowati, “Pengembangan the thing puzzle interactive media untuk mengasah keterampilan verbal bagi slow learner [Development of the thing puzzle interactive media to hone verbal skills for slow learners],” G-Couns: Jurnal Bimbingan dan Konseling, vol. 9, no. 3, pp. 2504–2517, 2025, doi: 10.31316/g-couns.v9i3.7161.

N. K. A. I. Pranyani, I. G. A. T. Agustiana, and A. H. Simamora, “Integration of HOTS-Based questions on the theme ‘the beauty of togetherness’ through fun thinkers learning media for grade iv elementary school students,” Int. J. Elem. Educ., vol. 5, no. 2, p. 471, 2021, doi: 10.23887/ijee.v5i3.37807.

S. Saputra, T. D. Rahmawati, and N. Safrudin, “Pengembangan puzzle square sebagai media pembelajaran interaktif menggunakan macromedia flash 8 [Development of puzzle square as an interactive learning media using Macromedia Flash 8],” JINoP (Jurnal Inovasi Pembelajaran), vol. 6, no. 2, pp. 124-135, 2020, doi: 10.22219/jinop.v6i2.12096

J. Y. Kharisma, “Pengembangan bahan ajar matematika berbasis masalah berorientasi kemampuan pemecahan masalah dan prestasi belajar matematika [Developing problem-based mathematics instructional materials oriented to students’ mathematics problem solving skill and mathematics],” vol. 1866, no. 2, pp. 142–151, 2017, doi: 10.21831/jpms.v5i2.16690

R. Mulyasari and M. Doly, “Pengembangan bahan ajar bangun ruang sisi datar dengan model addie (sekolah dasar) [Development of teaching materials for flat-sided geometric shapes using the Addie model (elementary school)],” Jurnal Genta Mulia, vol. 14, no. 1, pp. 334–342, 2023, doi: 10.61290/gm.v14i1.698

B. Pambudi, R. B. Efendi, L. A. Novianti, D. Novitasari, and N. Ngazizah, “Pengembangan alat peraga IPA dari barang bekas untuk meningkatkan motivasi belajar dan pemahaman siswa sekolah dasar [Development of science teaching aids from used goods to increase learning motivation and understanding of elementary school students],” Indones. J. Prim. Educ., vol. 2, no. 2, pp. 28, 2019, doi: 10.17509/ijpe.v2i2.15097.

N. Made Intan Asri Devi, “Pengembangan media pembelajaran puzzle angka untuk meningkatkan kemampuan mengenal lambang bilangan [Development of number puzzle learning media to improve the ability to recognize number symbols],” J. Ilm. Pendidik. Profesi Guru, vol. 3, no. 3, pp. 417–428, 2020, doi: 10.23887/jippg.v3i3

A. P. L. Pramudya, and O. Wijayanti, “Strategi guru dalam mengembangkan pembelajaran seni rupa menumbuhkan kreativitas siswa kelas IV di SD Negeri 2 Sokaraja Kulon, Banyumas [Teacher strategies in developing fine arts learning to foster creativity in fourth grade students at SD Negeri 2 Sokaraja Kulon, Banyumas],” Jurnal Pendidikan Dan Pembelajaran Indonesia (JPPI), vol. 4, no. 2, pp. 639-652, 2024, doi: 10.53299/jppi.v4i2.571

R. Sarwono, “Pengembangan bandicam berbasis power point sebagai media pembelajaran seni rupa PGSD [Development of power point based bandicam learning media in PGSD fine arts course],” Sch. J. Pendidik. Dan Kebud., vol. 12, no. 3, pp. 69–73, 2022, doi: 10.24246/j.js.2022.v12.i1.p69-73

E. Siskowati and A. Prastowo, “Pembentukan kreativitas melalui pembelajaran sbdp kelas iii pada materi menggambar di sekolah dasar [Formation of creativity through learning SBDP class III on drawing material in elementary school],” J. Pedagog. J. Pendidik. STKIP Bima, vol. 4, no. 1, pp. 42–47, 2022, doi: 10.33627/gg.v4i1.637

P. Tasha, D. Faradisha, and D. P. Ambara, “Permainan puzzle berbasis multimedia interaktif untuk menstimulus kognitif anak usia dini [Interactive multimedia-based puzzle game to stimulate early childhood cognitive development],” vol. 10, pp. 153–162, 2022, doi: 10.23887/paud.v10i1.47136

N. Kumalasari, I. Fathurohman, and F. Fakhriyah, “Pengembangan e-modul berbasis kearifan lokal daerah Grobogan untuk meningkatkan hasil belajar siswa sekolah dasar [Development of e-modules based on local wisdom of the Grobogan region to improve learning outcomes of elementary school students],” J. Paedagogy, vol. 10, no. 2, p. 554, 2023, doi: 10.33394/jp.v10i2.7190.

Y. Andrian, and R. Rusman, “Implementasi pembelajaran abad 21 dalam kurikulum 2013 [Implementation of 21st century learning in the 2013 curriculum],” Jurnal penelitian ilmu pendidikan, vol. 12, nol. 1, pp. 14-23, doi: 10.21831/jpipfip.v12i1.20116

A. Subkan and W. Winarno, “Pengembangan media pembelajaran matematika melalui aplikasi powtoon di madrasah ibtidaiyah (mi) Miftahut Thulab Brambang Karangawen [Development of mathematics learning media through the Powtoon application at the Miftahut Thulab Brambang Karangawen Elementary Madrasah (MI)],” JIP J. Ilm. PGMI, vol. 6, no. 2, pp. 178–194, 2020, doi: 10.19109/jip.v6i2.6129.

S. Nur, F. Azzahroh, K. Septaria, and S. A. Wulandari, “Pengaruh model pembelajaran inkuiri bermuatan nature of science (nos) terhadap argumentasi ilmiah pada topik zat aditif [The influence of the inquiry learning model containing the nature of science (NOS) on scientific argumentation on the topic of additives],” Jurnal Penelitian Sains dan Pendidikan (JPSP), vol. 4, pp. 13–21, 2024, doi: 10.23971/jpsp.v4i1.7423

N. Afifah, O. Kurniaman, and E. Noviana, “Evelopment of interactive learning media in indonesian learning class iii elementary school” vol. 1, pp. 33–42, 2022, doi : 10.33578/kpd.v1i1.24

A. Habib, I. M. Astra, and E. Utomo, “Media pembelajaran abad 21: Kebutuhan multimedia interaktif bagi guru dan siswa sekolah dasar [21st century learning media: The need for interactive multimedia for elementary school teachers and students],” JARTIKA J. Ris. Teknol. dan Inov. Pendidik., vol. 3, no. 1, pp. 25–35, 2020, doi: 10.36765/jartika.v3i1.20.

F. R. K. Sari, and A. C. Utomo, “Pengembangan media pembelajaran puzzle hak dan kewajiban untuk meningkatkan kerja sama peserta didik kelas iii sekolah dasar [Development of learning media for puzzles on rights and obligations to improve cooperation between grade III elementary school students],” Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD), vol. 12, no. 1, pp. 109–121, 2024, doi : 10.22219/jp2sd.v12i1.30901

E. Puspitasari, and S. Wibawa, “Penerapan model project based learning (pjbl) berbasis tpack untuk meningkatkan kreativitas dan hasil belajar pendidikan pancasila siswa sd [Implementation of the TPACK-based project-based learning (PJBL) model to improve creativity and learning outcomes of Pancasila education for elementary school students],” vol. 6, pp. 560–571, 2025, doi : 0.51494/jpdf.v6i4.2588

E. W. Soedarnadi, D. Sulisworo, D. I. Yogyakarta, U. A. Dahlan, and D. I. Yogyakarta, “Pengembangan media pembelajaran audiovisual berbasis masalah berbantuan google classroom untuk meningkatkan kemampuan berpikir kritis siswa [Development of problem-based audiovisual learning media assisted by Google Classroom to improve students' critical thinking skills],” Ideguru: Jurnal Karya Ilmiah Guru, vol. 7, no. 3, pp. 267–273, 2022, doi: 10.51169/ideguru.v7i3.386

M. M. Wedayanti, I. G. Astawan, G. Ayu, and P. Sukma, “Media komik digital interaktif berbasis pendekatan saintifik pada mata pelajaran ipas dengan topik fotosintesis siswa kelas iv [Interactive digital comic media based on a scientific approach to the subject of science with the topic of photosynthesis for fourth grade students],” International Journal of Natural Science and Engineering, vol. 7, pp. 220–232, 2023, doi: 10.23887/ijnse.v7i3.74870

W. A. Adi, S. C. Relmasita, A. T. Hardini, P. Guru, S. Dasar, and F. Keguruan, “Pengembangan media animasi matematika materi bangun datar untuk pembelajaran [Development of mathematical animation media for flat shape material for learning],” Jurnal Penelitian Dan Pengembangan Pendidikan, vol. 4, pp. 81–87, 2020, doi: 10.23887/jppp.v4i1.24778

R. A. Nasution, and A. Sutiani, “Pengembangan modul berbasis discovery learning terintegrasi literasi sains pada pokok bahasan larutan asam basa di sma swasta cerdas murni [Development of a discovery learning-based module integrated with scientific literacy on the topic of acid-base solutions at the Smart Murni private high school],” Jurnal Teknologi Pendidikan: Jurnal Penelitian dan Pengembangan Pembelajaran, vol. 7, no. 2, pp. 249–259, 2022, doi: 10.33394/jtp.v7i2.5642

R. Nuralisakhi, M. T. Akhbar, and S. F. Selegi, “Pengaruh media poster infografis dalam pembelajaran ipas terhadap hasil belajar siswa kelas iv sekolah dasar pendahuluan pendidikan di indonesia diatur oleh kurikulum yang berfungsi sebagai panduan [The influence of infographic poster media in science learning on the learning outcomes of fourth grade elementary school students. Introductory education in Indonesia is regulated by a curriculum that functions as a guide],” CJPE : Cokroaminoto Juornal of Primary Education, vol. 8, pp. 1027–1040, 2025.

K. Maduratih and A. M. Bakhtiar, “Penerapan model pjbl untuk meningkatkan hasil belajar p5 dengan media papan pintar kelas ii sd [Implementation of the PJBL model to improve P5 learning outcomes with smart board media for class II elementary school],” Ideguru: Jurnal Karya Ilmiah Guru, vol. 9, no. 2, pp. 606–612, 2024, doi: 10.51169/ideguru.v9i2.842

R. F. Ariani, “Pengaruh model pembelajaran problem based learning terhadap kemampuan berpikir kritis siswa sd pada muatan ipa [The influence of the problem-based learning model on the critical thinking skills of elementary school students in science content],” Jurnal ilmiah pendidikan dan pembelajaran, vol. 4, 1858, doi: 10.23887/jipp.v4i3.28165

T. Anjarini, and S. Suyoto, “Pengembangan perangkat pembelajaran berbasis proyek terintegrasi HOTS di sekolah dasar [Development of HOTS integrated project-based learning tools in elementary schools],” J. Ris. Sos. Hum. dan Pendidik., vol. 1, no. 4, pp. 69–80, 2022, doi: 10.56444/soshumdik.v1i4.221.

F. Ibrahim, B. Hendrawan, & S. Sunanih, “Pengembangan media pembelajaran PACAS untuk meningkatkan hasil belajar siswa [Development of PACAS learning media to improve student learning outcomes],” JLEB: Journal of Law, Education and Business, vol. 1, no. 2, pp. 102–108, 2023.

M. R. Qairunisa, E. Daningsih, and W. Candramila, “Development of electronic pocketbook media on plant-like protist for class x senior high school,” Integrated Science Education Journal, vol. 5, no. 3, pp. 142–153, 2024, doi: 10.37251/isej.v5i3.1067.

G. Setyowati, L. F. Siregar, J. J. Pongkendek, and J. Y. Parlindungan, “Development of merdeka curriculum teaching modules focused on green chemistry materials,” Integrated Science Education Journal, vol. 5, no. 3, pp. 187-193, 2024, doi: 10.37251/isej.v5i3.1885.

W. M. Lestari and A. Salsabila, “Pengembangan media pembelajaran interaktif puzzle digital materi lingkaran kelas VI SD Negeri Bluru Kidul 2 Sidoarjo [Development of interactive digital puzzle learning media for circle material for class VI, SD Negeri Bluru Kidul 2 Sidoarjo],” Nusant. Educ. Rev., vol. 1, no. 1, pp. 7–14, 2023, doi: 10.55732/ner.v1i1.995.

Published
2026-03-31
How to Cite
[1]
K. T. Suryono, N. Ngazizah, and S. Suyoto, “Development of Interactive Puzzle Media Based on Critical Reasoning Games for Fine Arts Material for Grade 5 Elementary School”, In. Sci. Ed. J, vol. 7, no. 2, pp. 410-421, Mar. 2026.
Section
Articles