Development of Augmented Reality-Based Learning Multimedia on Volcanism to Enhance Visualization of Abstract Concepts in Senior High School
Abstract
Purpose: This study aimed to develop an Android-based Augmented Reality (AR) learning multimedia integrating 3D models of volcano internal structures for senior high school volcanism material and to evaluate its feasibility.
Methodology: This Research and Development (R&D) study adopted a modified Borg & Gall model with eight stages. The product was developed using Unity 3D, Vuforia SDK, and Blender. The subjects included one media expert, two material experts, and 20 tenth-grade students of SMA N 1 Ngaglik. Data were collected through observation and Likert-scale questionnaires and analyzed descriptively.
Main Findings: Validation results indicated that the media was feasible to very feasible. Black box testing confirmed all features functioned properly. The multimedia contains six main menus and AR-based 3D visualizations of volcano cross-sections, magma processes, morphology, and eruption types.
Novelty: This study offers a portable Android-based AR multimedia integrating comprehensive 3D volcano internal structure models without requiring special infrastructure, making it more practical for high school learning compared to previous non-portable or conceptual studies.
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