SINTA

0.0

Impact

Scholar

9

H-Index

Interval: Indonesian Journal of Mathematical Education

an Open Access Journal


Development of Learning Media Using PMRI-Based Scratch Applications for Statistics Material for Class VIII Junior High School

Share
  • Purpose of the study: This study aims to develop interactive learning media using the Scratch application based on the Indonesian Realistic Mathematics Approach (PMRI) for Statistics material for eighth-grade junior high schools. It also examines the validity, practicality, and effectiveness of the developed media in mathematics learning..

    Methodology:This study used the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model to develop Scratch-based learning media based on the Indonesian Realistic Mathematics Education (PMRI) approach for Statistics. The instruments used consisted of expert validation sheets, teacher and student response questionnaires, and pretest-posttest learning achievement tests. Data were analyzed using descriptive quantitative methods with a five-point Likert scale.

    Main Findings: The developed Scratch-based PMRI learning media on Statistics achieved a material expert validity score of 0.88, a media expert score of 0.90, and a language expert score of 0.83. Teacher and student responses indicated the media was highly practical. Pretest and posttest results showed improved student learning outcomes, indicating that the media was valid, practical, and potentially effective for mathematics learning.

    Novelty/Originality of this study: The novelty of this research lies in the integration of the Scratch application with the PMRI approach in developing interactive learning media for Statistics. The developed media incorporates real-life contexts and student-centered learning activities, thereby supporting more meaningful and engaging mathematics learning and enhancing student engagement.

  • How to cite

    Development of Learning Media Using PMRI-Based Scratch Applications for Statistics Material for Class VIII Junior High School. (2026). Interval: Indonesian Journal of Mathematical Education, 4(2), 38-47. https://doi.org/10.37251/ijome.v4i2.3677
  • 17
    Abstract views
    10
    Downloads

    Metrics — Badges

    1. [1] V. Ompusunggu, “Penggunaan media dalam pembelajaran matematika dan manfaatnya di SMP Negeri 1 [The use of instructional media in mathematics learning and its benefits at SMP Negeri 1],” Pros. Semin. Nas., vol. 1, pp. 1–8, 2022.
    2. [2] D. Ardiyanti and D. N. Tyas, “Pengembangan multimedia pembelajaran interaktif shape safari berbasis scratch untuk meningkatkan hasil belajar matematika materi karakteristik bangun datar [Development of a scratch-based interactive multimedia learning tool, "Shape Safari," to improve mathematics learning outcomes regarding the characteristics of 2D shapes],” J. Pendidik. MIPA, vol. 15, no. 1, pp. 275–286, 2020.
    3. [3] D. Putra and Y. W. Purnomo, “Pengaruh pendekatan pendidikan matematika realistik Indonesia (PMRI) terhadap kemampuan numerasi siswa [The effect of the Indonesian Realistic Mathematics Education (PMRI) approach on students' numeracy skills],” AKSIOMA J. Progr. Stud. Pendidik. Mat., vol. 12, no. 1, p. 512, 2023, doi: 10.24127/ajpm.v12i1.6231.
    4. [4] D. N. Mawardi and N. Fitriyana, “Pelatihan penyusunan modul ajar kreatif untuk meningkatkan efektivitas proses [Training on developing creative teaching modules to enhance process effectiveness],” J. CEMERLANG Pengabdi. pada Masy., vol. 6, no. 2, pp. 390–398, 2024.
    5. [5] F. Sirait, M. Panjaitan, and E. Thesalonika, “Pengaruh media pembelajaran puzzle terhadap matematika [The effect of puzzle-based learning media on mathematics],” Sukma J. Pendidik., vol. 7, no. 1, p. 23, 2023, [Online]. Available: https://www.jurnalsukma.org/index.php/sukma/article/view/274
    6. [6] S. Apriyanti, M. Luthfiana, and A. Elly, “Pengembangan lembar kerja peserta didik (LKPD) berbasis etnomatematika pada materi aritmatika sosial [Development of ethnomathematics-based student worksheets on the topic of social arithmetic],” J. Pendidik. Mat., vol. 9, no. 1, pp. 228–239, 2025.
    7. [7] E. Sandri and E. Mailani, “Pengembangan E-modul bercirikan etnomatematika suku simalungun berbasis hots pada materi bangun datar kelas IV SDN 098167 [Development of an ethnomathematics-based e-module incorporating simalungun culture and hots for 2d shape topics: A study at SDN 098167 (Grade IV)],” Js (Jurnal Sekolah), vol. 5, no. 4, pp. 78–86, 2021, doi: 10.24114/js.v5i4.28259.
    8. [8] D. A. Dermawan, E. W. Lubis, and F. Rahma, “Pembelajaran matematika topik pembuktian teorema pythagoras berbasis media visual [Mathematics instruction on the proof of the Pythagorean theorem using visual media],” PEMA, vol. 5, no. 1, pp. 137–144, 2025.
    9. [9] F. F. Afrilianti, N. Kesumawati, and T. Hera, “Pengaruh pendekatan pendidikan matematika realistik indonesia (PMRI) terhadap kemampuan berfikir kreatif matematis berdasarkan self-efficacy [The effect of the Indonesian Realistic Mathematics Education (PMRI) approach on mathematical creative thinking ability based on self-efficacy],” J. Cendekia J. Pendidik. Mat., vol. 6, no. 3, pp. 3087–3096, 2022, doi: 10.31004/cendekia.v6i3.1668.
    10. [10] A. C. Sari, M. Marshelyna, and E. Zuliana, “Penerapan pmri berbantuan media kantong bilangan perkalian & pembagian bilangan cacah kelas 3 di sekolah dasar [Implementation of PMRI Assisted by Number Pocket Media for Multiplication and Division of Whole Numbers in Grade 3 Elementary School],” APOTEMA J. Progr. Stud. Pendidik. Mat., vol. 11, no. 1, pp. 2407–8840, 2025.
    11. [11] C. I. Safitri, Y. Satinem, and T. Maharani, “Pengembangan bahan ajar materi statistika berbasis pendidikan matematika realistis indonesia (PMRI) menggunakan konteks wisata musi rawas untuk meningkatkan pemahaman siswa SD Negeri 2 Bangun Jaya [Development of teaching materials on statistics based on Indonesian Realistic Mathematics Education (PMRI) using the context of Musi Rawas tourism to enhance the understanding of students at SD Negeri 2 Bangun Jaya],” Media Pendidik. Mat., vol. 12, no. 2, pp. 169–180, 2024.
    12. [12] N. Aldo, R. Revita, and E. Nurdin, “Pengembangan modul berbasis problem based learning pada materi statistika SMP kelas VIII [Development of a problem-based learning module on statistics for 8th-grade junior high school students],” JRPM (Jurnal Rev. Pembelajaran Mat., vol. 6, no. 2, pp. 115–129, 2021.
    13. [13] N. A. I. Darma, N. F. Kamila, and Syutaridho, “Pengembangan LKPD PMRI untuk meningkatkan kemampuan berpikir kreatif siswa dalam materi statistika SMP [Development of PMRI-based student worksheets to enhance students' creative thinking skills in junior high school statistics],” Sindoro Cendikia Pendidik., vol. 14, no. 6, 2025.
    14. [14] D. D. Ramadhani, Fuad, and D. Nurmalitasari, “Pengaruh hambatan ontogenik terhadap keefektifan pembelajaran statistika dalam kurikulum merdeka [The influence of ontogenic obstacles on the effectiveness of statistics learning within the Merdeka Curriculum],” J. MEDIA Akad., vol. 3, no. 1, pp. 1–26, 2025.
    15. [15] F. Hariyanti and D. U. Wutsqa, “Pengembangan perangkat pembelajaran statistika dan peluang untuk mengembangkan statistical literacy siswa SMP [Development of statistics and probability learning materials to foster statistical literacy among junior high school students],” J. Ris. Pendidik. Mat. Vol., vol. 7, no. 1, pp. 46–58, 2020.
    16. [16] F. Salamah and E. Sudihartinih, “Pengembangan multimedia pembelajaran matematika pada materi grafik persamaan garis lurus berbasis android menggunakan aplikasi scratch [Development of Android-based mathematics learning multimedia for linear equation graphs using the Scratch application],” JMES (Journal Math. Educ. Sigma), vol. 5, no. 2, pp. 141–152, 2024, [Online]. Available: https://jurnal.umsu.ac.id/index.php/jmes/article/view/19639
    17. [17] Sumarsih, “Analisis kesalahan dan kesulitan siswa smp pada materi statistika serta alternatif penyelesaiannya [Analysis of errors and difficulties encountered by junior high school students in statistics, and alternative solutions],” J. Penelit. Pendidik., vol. 23, no. 2, pp. 104–118, 2020, doi: 10.20961/paedagogia.v23i2.
    18. [18] B. W. S. Ramdani, Amrullah, Junaidi, and S. Prayitno, “Pengembangan media pembelajaran matematika materi teorema pythagoras menggunakan software delphi dan geogebra [Development of mathematics learning media on the Pythagorean theorem using Delphi and GeoGebra software],” J. Classr. Action Res., vol. 5, no. 3, pp. 139–152, 2023.
    19. [19] D. R. Waltam and W. Budiarto, “Pelatihan membuat karakter animasi menggunakan aplikasi scratch training on creating animated characters using the scratch application Universitas Pamulang, Indonesia [Training on creating animated characters using the Scratch application – Universitas Pamulang, Indonesia],” J. Kemitraan Masy., vol. 2, no. 2, pp. 182–203, 2025.
    20. [20] W. R. Widjayanti, T. Masfingatin, and R. K. Setyansah, “Media pembelajaran interaktif berbasis animasi pada materi statistika untuk siswa kelas 7 SMP [Animation-based interactive learning media on statistics for 7th-grade junior high school students],” J. Pendidik. Mat., vol. 13, no. 1, pp. 101–112, 2019.
    21. [21] H. Nabillah, R. Refianti, and M. Luthfiana, “Penerapan pendekatan matematika realistik indonesia (PMRI) terhadap hasil belajar matematika siswa kelas VII SMP Negeri 3 Lubuklinggau [The application of the Indonesian Realistic Mathematics Education (PMRI) approach to the mathematics learning outcomes of grade VII students at SMP Negeri 3 Lubuklinggau],” J. Math. Sci. Educ., vol. 5, no. 2, pp. 133–145, 2023, doi: 10.31540/jmse.v5i2.2560.
    22. [22] F. J. Gusman, I. Pramudya, and Riyadi, “The effectiveness of scratch learning media using the PMRI approach to improving students’ learning outcomes,” J. Pendidik. dan Pengajaran, vol. 56, no. 2, pp. 337–348, 2023.
    23. [23] S. G. Putri, D. N. Mawardi, and M. Luthfiana, “Systematic literature review : Penggunaan media pembelajaran interaktif menggunakan aplikasi scratch pada pembelajaran matematika [Systematic literature review: The use of interactive learning media via the Scratch application in mathematics instruction],” Proceeding Silampari Conf. Life Sci. Technol., vol. 1, pp. 60–69, 2025.
    24. [24] W. Azizul and K. S. Hakim, “Penerapan scratch sebagai media pembelajaran inovatif pada materi bangun ruang siswa kelas V [The implementation of scratch as an innovative learning medium for 3D shape topics for fifth-grade students],” J. Rev. Pendidik. dan Pengajaran, vol. 7, no. 4, pp. 12487–12493, 2024.
    25. [25] L. V. Vela, Ardi, F. Arsih, and S. Fuadiyah, “Validitas dan kepraktisan media pembelajaran e-learning berbasis edmodo untuk materi sistem sirkulasi kelas XI SMA [Validity and practicality of Edmodo-based e-learning instructional media for the circulatory system topic in Grade XI Senior High School],” Didakt. Biol. J. Penelit. Pendidik. Biol., vol. 5, no. 1, pp. 41–48, 2021.
    26. [26] N. Hartika, L. A. Purwasi, and N. Fitriyana, “Pengembangan e- modul berbasis higher order thingking skills (HOTS) berbantuan aplikasi sigil pada siswa kelas VIII SMP [Development of an e-module based on Higher-Order Thinking Skills (HOTS) using the Sigil application for 8th-grade junior high school students],” J. Perspekt. Pendidik., vol. 16, no. 2, pp. 171–182, 2022.
    27. [27] P. Nurussalamah, E. Rosalina, and E. Lokaria, “Pengembangan lembar kerja peserta didik matematika berbasis contextual teaching and learning [Development of mathematics student worksheets based on Contextual Teaching and Learning],” J. Elemantary Sch., vol. 6, no. 2, pp. 346–353, 2023.
    28. [28] M. S. Harahap and R. Lubis, “Validitas dan kepraktisan soal tipe PISA berkonteks budaya lokal [Validity and practicality of PISA-style questions with a local cultural context],” J. Educ. Dev., vol. 6, no. 2, pp. 14–17, 2018.
    29. [29] P. N. Apsari and S. Rizki, “Media pembelajaran matematika berbasis android pada materi program linear [Android-based mathematics learning media for linear programming],” AKSIOMA J. Progr. Stud. Pendidik. Mat., vol. 7, no. 1, pp. 161–170, 2018.
    30. [30] U. O. Norsanty and Z. Chairani, “Lingkaran berbasis pembelajaran guided discovery untuk siswa SMP kelas VIII [Guided discovery-based learning on circles for 8th-grade junior high school students],” Math Didact. J. Pendidik. Mat., vol. 2, no. 1, pp. 19–20, 2021.
    31. [31] D. Permita, D. N. Mawardi, and M. Luthfiana, “Pengembangan media pembelajaran menggunakan aplikasi scratch pada materi luas permukaan balok kelas VII SMP Negeri Semangus [Development of Learning Media Using the Scratch Application for the Topic of Rectangular Prism Surface Area for Grade VII Students at SMP Negeri Semangus],” 2024.