Journal of Educational Technology and Learning Creativity
https://cahaya-ic.com/index.php/JETLC
<p style="text-align: justify;">This journal aims to: facilitate the dissemination of critical scientific works and the exchange of information from various cultural perspectives for researchers, professionals, and practitioners in the field of improving educational technology and digital learning from basic education to higher education; contribute to the advancement of scientific knowledge about human and personal approaches to the use of technology in education; and inform readers about the latest developments in the application of digital technology in learning, training, research and management in education.</p> <p style="text-align: justify;">Frequency: 2/year ( June, and December)</p>Cahaya Ilmu Cendekia Publisheren-USJournal of Educational Technology and Learning Creativity3025-3888<div class="page"> <div> <p>Authors who publish with this journal agree to the following terms:</p> </div> <ol> <li class="show">Authors retain copyright and acknowledge that the Journal of Educational Technology and Learning Creativity is the first publisher licensed under a <a href="https://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</li> <li class="show">Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li> <li class="show">Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges and earlier and greater citation of published work.</li> </ol> </div>Physics Learning Innovation: Song and Animation-Based Media as a Learning Solution for Mirrors and Lenses for Junior High School Students
https://cahaya-ic.com/index.php/JETLC/article/view/1062
<p><strong>Purpose of the study: </strong>This study aims to develop and assess the effectiveness of a physics learning media based on songs and animations to enhance motivation and understanding among Grade VIII students on the topics of mirrors and lenses..</p> <p><strong>Methodology: </strong>The study employed a mixed-methods approach, utilizing a procedural development model by Borg and Gall. Tools and software used include Adobe Audition 1.5, Wondershare Filmora, and Adobe Flash CS6. Data collection methods included questionnaires and expert reviews.</p> <p><strong>Main Findings: </strong>The song and animation-based learning media received a "Very Valid" rating from content experts (90%) and a "Valid" rating from media experts (70%), with teachers giving an average score of 90%. The t-test results showed a significant increase in students' motivation in the experimental group, with a mean score of 79.50 compared to 68.07 in the control group, indicating the positive impact of the developed media.</p> <p><strong>Novelty/Originality of this study: </strong>This study introduces an innovative approach by combining musical and animated elements in physics education, thereby stimulating both the left and right brain hemispheres. This dual-hemisphere engagement fosters a more interactive and enjoyable learning experience, bridging the gap in traditional physics instruction by addressing both logical and creative aspects of student learning.</p>Zakiyah ZakiyahKantida Boonma Resty Collado
Copyright (c) 2024 Zakiyah Zakiyah, Kantida Boonma , Resty Collado
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2024-11-092024-11-0922546210.37251/jetlc.v2i2.1062Geomics as Interactive Geography Learning Media: A Development Study on Environmental Material in High Schools
https://cahaya-ic.com/index.php/JETLC/article/view/1089
<p><strong>Purpose of the study: </strong>This study aims to develop geography comic media on environmental material for class XI students of Sultan Agung 1 Islamic Senior High School, Semarang.</p> <p><strong>Methodology: </strong>The methodology used in this study is Research and Development (R&D) with a One-Group Pretest-Posttest Design. The tools used include multiple-choice tests, student response questionnaires, and media validation questionnaires. Data analysis software uses descriptive statistics and validity-reliability tests. Media feasibility assessments are carried out through reviews by material and media experts, as well as student response surveys.</p> <p><strong>Main Findings: </strong>The results of media expert validation showed that geography comic media (GEOMIK) was very feasible to use with a feasibility percentage of 89.06%. Material expert validation showed a feasibility of 78.12%, and geography teachers 92.18%. Student responses stated that the media was very interesting with a percentage of 83.24%. Student learning outcomes increased from an average of 65.29 to 81.81 after using the media.</p> <p><strong>Novelty/Originality of this study: </strong>The results of this study support the use of GEOMIK as an effective learning media in improving student learning outcomes in environmental material. This media is not only visually appealing but is also able to convey information in a way that is easy to understand, increase student engagement in learning, and help students develop a deeper understanding of the topics being studied.</p>Abdul MuisMonton PholboonAhmad Nur Kamali
Copyright (c) 2024 Abdul Muis, Monton Pholboon, Ahmad Nur Kamali
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2024-11-092024-11-0922637110.37251/jetlc.v2i2.1089Transforming Religious Learning with Macromedia Flash 8: Improving Students' Understanding of the Material on Faith in the Apostles
https://cahaya-ic.com/index.php/JETLC/article/view/1100
<p style="text-align: justify;"><strong>Purpose of the study: </strong>This study aims to determine the effect of using Macromedia Flash 8 on student learning outcomes in the subject of Islamic Religious Education, material on Faith in the Apostles for Class XI at Aisyiyah 1 High School, Palembang.</p> <p style="text-align: justify;"><strong>Methodology: </strong>This research employed a quantitative, quasi-experimental approach with two classes of 35 students each from XI Aisyiyah 1 High School, Palembang, divided into experimental and control groups. Instruments included written tests and Likert scale questionnaires, with Macromedia Flash 8 as the learning media. Data were analyzed using t-tests and descriptive analysis via SPSS to measure students' perceptions.</p> <p style="text-align: justify;"><strong>Main Findings: </strong>The study found that Macromedia Flash 8 significantly improves student understanding of the concept of faith in the Apostles compared to conventional methods. The experimental group using Macromedia Flash 8 scored an average of 85.20, significantly higher than the control group’s 78.50 (p = 0.004). Additionally, students showed positive perceptions of this media, with 82.9% rating it as "Positive" or "Very Positive." These results indicate that Macromedia Flash 8 not only enhances comprehension but also boosts student engagement and satisfaction, making it an effective tool for improving learning outcomes in religious education..</p> <p style="text-align: justify;"><strong>Novelty/Originality of this study: </strong>This study demonstrates that Macromedia Flash 8 significantly enhances student understanding in religious education, offering a technology-based approach to improve learning quality. It contributes to the development of interactive learning media in religious education, showcasing the potential of digital tools to elevate engagement and comprehension.</p>Siska MelindaFarokh Feizi Parisa Naeimian Monfared
Copyright (c) 2024 Siska Melinda, Farokh Feizi , Parisa Naeimian Monfared
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2024-11-092024-11-0922727910.37251/jetlc.v2i2.1100Utilization of Information Technology in Increasing the Effectiveness of Citizenship Learning
https://cahaya-ic.com/index.php/JETLC/article/view/1140
<p><strong>Purpose of the study: </strong>This study aims to explore the use of Information and Communication Technology in Citizenship Education learning at State Junior High School 5 Semarang and analyze its impact on student engagement and understanding of the concepts taught.</p> <p><strong>Methodology: </strong>This study uses a qualitative method with data collection techniques through interviews with two teachers and five students. The data obtained were analyzed using a descriptive approach.</p> <p><strong>Main Findings: </strong>The results of the study indicate that the use of information and communication technology in Citizenship Education learning helps improve interaction between teachers and students, makes learning more interesting, and makes it easier for students to understand abstract concepts. However, there are obstacles such as limited devices and unstable internet connections, which can interfere with the learning process. The novelty of this study lies in the holistic approach that not only assesses the effectiveness of information and communication technology in delivering material, but also considers how this technology can increase student active involvement in learning.</p> <p><strong>Novelty/Originality of this study: </strong>These findings provide an important contribution to developing more interactive and technology-based citizenship learning strategies.</p>Teguh Basuki RachmantoItunu Olaniran Akande
Copyright (c) 2024 Teguh Basuki Rachmanto, Itunu Olaniran Akande
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2024-11-092024-11-0922808510.37251/jetlc.v2i2.1140Contextual Pop Up Book as an Innovative Learning Media in Social Science Subjects in Elementary Schools
https://cahaya-ic.com/index.php/JETLC/article/view/1121
<p style="text-align: justify;"><strong>Purpose of the study: </strong>This research aims to produce a product in the form of a valid and practical contextual-based Pop Up Book media.</p> <p style="text-align: justify;"><strong>Methodology: </strong>This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The tool used is Pop Up Book as an interactive visual media for learning. Data collection techniques include observation, interviews, and questionnaires. Validation is carried out by experts with validation sheets, while questionnaires and observations are used to measure the effectiveness and practicality of this learning media.</p> <p style="text-align: justify;"><strong>Main Findings: </strong>The development of a contextual Pop Up Book for Social Science education in elementary schools showed positive results. The book was validated as highly suitable for the curriculum and effective for engaging students. User testing revealed good student interest and participation, although improvements in engagement and material understanding were needed. The book effectively connects learning with daily life experiences, but some students required more support in retaining and understanding the content. Overall, the Pop Up Book was deemed beneficial but with room for refinement.</p> <p style="text-align: justify;"><strong>Novelty/Originality of this study: </strong>This research offers innovation in developing contextual-based Pop Up Book media for learning Social Sciences in Elementary Schools. The uniqueness lies in the three-dimensional interactive design that connects the material with students' daily lives, increasing their involvement and understanding. This provides a new contribution to a more interesting and effective learning method</p>Halimah HalimahDina Eka Putri Wulandari WulandariSunday Eric AdewumiXiomara Arce-Calderón
Copyright (c) 2024 Halimah Halimah, Dina Eka Putri , Wulandari Wulandari
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2024-11-092024-11-0922869310.37251/jetlc.v2i2.1121