Journal Evaluation in Education (JEE) https://cahaya-ic.com/index.php/JEE <p style="text-align: justify;">Journal Evaluation in Education (JEE) is a double-blind peer-reviewed journal dedicated to disseminating advances in knowledge and research in multidisciplinary education both in Indonesia and in the global context in developing countries. Committed to excellence, the Journal Evaluation in Education (JEE) publishes comprehensive research articles and invites reviews from leading multidisciplinary education experts to contribute optimally to policy and practice. The selection criteria prioritize papers that demonstrate high scientific value, convey new knowledge, and significantly impact multidisciplinary education. This journal's focus on multidisciplinary education includes policy analysis, development of learning instruments and media, program evaluation, student development, test management, curriculum and learning assessment and evaluation, 21st-century local and global issues, character education, health education, tourism and hospitality education as well as related topics at elementary school to college levels. Frequency: 4/year (January, April, July, Oktober)</p> Cahaya Ilmu Cendekia Publisher en-US Journal Evaluation in Education (JEE) 2716-4160 <div> <p>Authors who publish with this journal agree to the following terms:</p> </div> <ol> <li class="show">Authors retain copyright and acknowledge that the Integrated Science Education Journal is the first publisher licensed under a&nbsp;<a href="https://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</li> <li class="show">Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li> <li class="show">Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges and earlier and greater citation of published work.</li> </ol> The Study of the Influence Physical Education Learning Outcome: Students' Views, Attitudes, and Curiosity Characters on Middle School Students https://cahaya-ic.com/index.php/JEE/article/view/1264 <p><strong>Purpose of the study:</strong> This study aims to see how perception, attitude, and curiosity character instruments influence learning outcomes in junior high school students in Tebo in the subject of Physical Education.<br><strong>Methodology:</strong> This research used quantitative analytical descriptive methods. The research sample consisted of junior high school students in Tebo involved in physical education learning.<br><strong>Main Findings:</strong> Data was collected through students' perceptions, attitudes, and curiosity towards student learning outcomes in this subject at Junior high school 2 Tebo, with 40% in the sufficient category. In addition, students' perceptions, attitudes, and curiosity towards student learning outcomes in this subject at Junior high school 16 Tebo tend to be positive, with 36% in the sufficient category, which can positively impact student activity in learning and physical activities.<br><strong>Novelty/Originality of this Study:</strong> This study's novelty lies in its exploration of the relationship between students' perspectives, attitudes, and curiosity about Physical Education (PJOK) learning and their learning outcomes at the junior high school level.</p> Ugi Nugraha Retni Budiarti Ely Yuliawan Copyright (c) 2024 Ugi Nugraha, Retni Budiarti, Ely Yuliawan https://creativecommons.org/licenses/by/4.0 2024-12-10 2024-12-10 6 1 10.37251/jee.v6i1.1264 Analysis of the Needs for the Development of Interactive Multimedia Based on Augmented Reality in Physics Learning https://cahaya-ic.com/index.php/JEE/article/view/1287 <p><strong>Purpose of the study:</strong> This study surveys the initial needs of middle and high school physics teachers to develop interactive multimedia based on Augmented Reality (AR) in the physics learning process. The goal is to create engaging, accessible, and effective learning resources that simplify complex physics concepts, enhance student engagement, and reduce the perceived difficulty of physics topics.<br><strong>Methodology:</strong> The research conducted is survey research to determine the needs of teachers for interactive multimedia based on augmented reality in physics learning. The research instrument was a questionnaire distributed to physics teachers via the Google Form platform. Data analysis using descriptive statistics and Miles Huberman<br><strong>Main Findings:</strong> The findings indicate a high demand for AR-based interactive multimedia among physics educators. Teachers highlighted the potential of AR technology to facilitate better conceptual understanding through visualization of abstract physics concepts, making lessons more dynamic and engaging. They also emphasized the relevance of such tools in the current era of rapid digital transformation, where students are increasingly accustomed to interactive and technology-driven learning environments.<br><strong>Novelty/Originality of this study:</strong> This research is unique in identifying specific teacher requirements for AR-based tools in physics education, bridging the gap between technological advancements and classroom needs. It highlights AR's capacity to transform traditional learning approaches by combining interactivity, visualization, and ease of use, aligning with modern pedagogical strategies. This study provides critical insights for designing innovative educational tools that integrate AR technology, offering a pathway to enhance physics's teaching and learning experience.</p> Risky Sissylia Sardianto Markos Siahaan Apit Fathurohman Copyright (c) 2024 Risky Sissylia, Sardianto Markos Siahaan, Apit Fathurohman https://creativecommons.org/licenses/by/4.0 2024-12-12 2024-12-12 6 1 10.37251/jee.v6i1.1287 Development of E-Modules Based on Toulmin Argumentation Patterns to Improve Students' Argumentation on Buffer Solution Material https://cahaya-ic.com/index.php/JEE/article/view/1232 <table width="603"> <tbody> <tr> <td rowspan="2" width="398"> <p><strong>Purpose of the study: </strong>This study aims to develop and test the effectiveness of e-modules based on Toulmin argumentation patterns in improving students' argumentation skills on buffer solution material. This study also aims to confirm that e-modules based on Toulmin argumentation patterns are effective in improving students' critical thinking skills and engagement.</p> <p><strong>Methodology: </strong>This study uses the Research and Development (R&amp;D) method with the ADDIE development model. The research sample was grade XI MIPA students who were selected purposively, consisting of an experimental class using e-modules and a control class with printed modules.</p> <p><strong>Main Findings: </strong>The validation results showed that the e-module was very feasible to use with an average score of 90% in the aspects of content, learning design, and readability. The effectiveness test showed that the average post-test score of the experimental group (85.3) was significantly higher than the control group (73.1) with p &lt; 0.05. The components of the Toulmin pattern, such as claims, data, warrants, backing, rebuttals, and qualifiers, showed a significant increase. As many as 92% of students gave a positive response to the e-module, although there were technical constraints for a small number of students.</p> <p><strong>Novelty/Originality of this study: </strong>The novelty in the application of the Toulmin argumentation pattern as the main approach in the development of E-Modules, which aims to improve students' argumentation skills in learning buffer solutions.</p> </td> <td width="0">&nbsp;</td> </tr> </tbody> </table> Yusnidar Yusnidar Haryanto Haryanto Dwi Agus Kurniawan Wanada Siti Salsabilah Nabila Nur Rizqiyah Copyright (c) 2024 Yusnidar Yusnidar, Haryanto Haryanto, Dwi Agus Kurniawan, Wanada Siti Salsabilah, Nabila Nur Rizqiyah https://creativecommons.org/licenses/by/4.0 2024-12-10 2024-12-10 6 1 10.37251/jee.v6i1.1232 The Effect of Problem Based Learning (PBL) Model on Akidah Akhlak Learning on the Religious Moderation Attitude of MAN IC Central Bengkulu Students https://cahaya-ic.com/index.php/JEE/article/view/1263 <p style="text-align: justify;"><strong>Purpose of the study:</strong> This study investigates the impact of the Problem-Based Learning (PBL) model on fostering religious moderation attitudes among grade XI students in moral creed (Akidah Akhlak) learning at MAN IC Bengkulu Tengah.<br><strong>Methodology:</strong> A quantitative research method was employed, with grade XI students serving as the research sample. Data collection involved assessments of students' religious moderation attitudes. Spearman Rank correlation was used for data analysis to measure the relationship between PBL implementation and the development of religious moderation.<br><strong>Main Findings:</strong> The results indicate that the Problem-Based Learning (PBL) model significantly enhances students' religious moderation attitudes, with a development rate of 92% observed in Akidah Akhlak learning. Through PBL, students engaged actively in collaborative problem-solving, critical thinking, and analytical reasoning, leading to a deeper understanding of religious moderation principles. This pedagogical approach facilitated active participation and encouraged students to explore diverse perspectives, reinforcing values such as tolerance, inclusivity, and ethical decision-making within the framework of Islamic education.<br><strong>Novelty/Originality of this study:</strong> This study uniquely integrates the PBL model into moral creed education, addressing a critical gap in research on cultivating religious moderation attitudes in Islamic educational contexts. By emphasizing active learning and real-world problem-solving, it offers a novel pedagogical approach that aligns with contemporary educational goals of fostering critical thinking and social harmony. The findings provide valuable insights for educators and policymakers seeking to promote moderate religious values in increasingly diverse and pluralistic societies.</p> Imam Ghozali Alfauzan Amin Copyright (c) 2024 Imam Ghozali, Alfauzan Amin https://creativecommons.org/licenses/by/4.0 2024-12-12 2024-12-12 6 1 10.37251/jee.v6i1.1263 Innovative STEAM Learning: Creating Engaging Colloid Material Videos for High School Students Using CapCut https://cahaya-ic.com/index.php/JEE/article/view/1224 <p><strong>Purpose of the study: </strong>The purpose of this study was to develop STEAM-based learning videos using the CapCut application on Colloid material at the high school level.</p> <p><strong>Methodology: </strong>This study is a development research using the Lee &amp; Owens development model. The research instruments used were interview guidelines and questionnaires. The development products were validated by media experts and material experts, practitioner assessments were carried out by teachers and then tested in small groups. The data analysis techniques used were qualitative data analysis (comments and suggestions) and quantitative data analysis (average score of answers and percentage of questionnaires).</p> <p><strong>Main Findings: </strong>The results of this study were obtained from material experts and media experts with an average score of 4.58 and 4.75 in the Very Eligible category. Furthermore, a practitioner's assessment by chemistry teachers was obtained with an average score of 4.8 (very feasible), and received a very good response from students with a percentage of 93.5%.</p> <p><strong>Novelty/Originality of this study: </strong>This study introduces a novel approach by integrating STEAM principles into the development of learning videos on colloid materials, leveraging the CapCut application to enhance creativity and interactivity in high school education. Unlike traditional teaching methods, this research combines technology-driven video editing with STEAM-based learning to foster critical thinking, collaboration, and practical application of scientific concepts in an engaging multimedia format.</p> Boy Pinandhita Fuldiaratman Fuldiaratman Aulia Sanova Copyright (c) 2024 Boy Pinandhita, Fuldiaratman Fuldiaratman, Aulia Sanova https://creativecommons.org/licenses/by/4.0 2024-12-12 2024-12-12 6 1 10.37251/jee.v6i1.1224